Quick summary Seven experiments: The article examines reported examples of Astra contributing to game prototyping and development. Follow the development loop: Useful assistance includes interpreting a brief, editing, running the game and repairing observed problems. Distinguish levels of involvement: Generating a prototype, editing a project and testing gameplay are different contributions. Keep human ownership: A […]
Quick summary Start with one playable loop: define a small vertical slice with clear rules and feedback. Write a design contract: specify controls, mechanics and constraints. Iterate in bounded steps: begin with a grey box and play-test each change. Review beyond the demo: performance, accessibility and game feel still matter. People searching for how to […]
Quick summary Interactive generation: The article introduces Genie as a model for generating controllable environments from visual inputs. Learning from video: It describes learning patterns of movement and interaction without explicit action labels. Creative possibilities: Sketches and images provide starting points for exploring generated worlds. Research direction: The article considers uses in creative prototyping and […]