Quick summary Read prototype claims carefully: examples involve different levels of AI assistance and testing. Prove the rules first: a grey box separates mechanics from presentation. Iterate visibly: run the game and repair specific defects. Keep human ownership: game feel, accessibility and readiness require review. Games made with Astra are moving beyond the one-line “make […]
Quick summary Start with one playable loop: define a small vertical slice with clear rules and feedback. Write a design contract: specify controls, mechanics and constraints. Iterate in bounded steps: begin with a grey box and play-test each change. Review beyond the demo: performance, accessibility and game feel still matter. People searching for how to […]
Quick summary Evaluate the entire trajectory: tool calls and state changes matter as much as an agent’s final answer. Budget for the whole task: repeated retrieval, retries and long-running execution change operational cost. Use layered controls: permissions, checkpoints, monitoring and recovery need deliberate ownership. Keep authority bounded: greater model capability does not replace application-level safeguards […]