AI Game Development Artificial Intelligence Machine Learning Procedural Generation

Genie: Generative Interactive Environments for playable (action-controllable) worlds

Quick summary Interactive generation: The article introduces Genie as a model for generating controllable environments from visual inputs. Learning from video: It describes learning patterns of movement and interaction without explicit action labels. Creative possibilities: Sketches and images provide starting points for exploring generated worlds. Research direction: The article considers uses in creative prototyping and […]

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